CURRICULUM
VITAE
NAME: Anders Tychsen
POSITION: International PhD-Candidate, Macquarie University,
Sydney, Australia
ADDRESS: Department of Computing, Macquarie University
Building
E6A, NSW 2109, Australia
Phone:
(+0061) 2 9869 4362
E-mail:
atychsen@ics.mq.edu.au
or
Mobile: (+0061) 410768711
WEBSITE: www.ics.mq.edu.au/~atychsen/html2
and www.playingstories.org
EDUCATIONAL HISTORY
2005-:
PhD-student (International
Postgraduate Research Scholarship & International Macquarie University
Research Scholarship), Department of Computing, Macquarie University.
Tentative title: Communication,
Characters and Cross-Platform Gaming Experiences in Multi-Player Role Playing
Games.
2004: Master of Science (awarded
highest honors). Title: Time trends,
environmental and biogeographical Analyses of the Early Palaeozoic Brachiopod
Fauna: Development and Interrogation of a Palaeofaunal Database. The Museum
of Geology and the Institute of Geology, University of Copenhagen, Denmark.
2002: Two courses in Geographical
Information Systems applications at the Institute
of Geography,
University of Copenhagen, Denmark;
and the Technical University, Denmark (in excess of normal curriculum).
2001: Bachelor
of Science, 1. Class. Title: The Madagascar
Controversy. The Institute of Geology, University of Copenhagen, Denmark.
1996: Graduate High School (Mathematical line).
GRANTS/AWARDS
2006: Vice Chancellors Recommendation, Macquarie University,
Sydney (Australia)
2006: MU PGRF Research Funding Grant, Macquarie
University, Sydney
(Australia)
2006: Divisional Best Presentation Award for 2005, Macquarie University,
Sydney (Australia)
2005, 2006: ICS PGRF Research Funding Grant, Macquarie
University, Sydney
(Australia)
2005, 2006: Vice Chancellors Travel Grant, Macquarie
University, Sydney
(Australia)
2004: International Post Graduate Research Scholarship;
Australian Federal Government (Australia)
2004: International
Macquarie University
Research Scholarship (Australia)
2004: LaTrobe
University International
Research Scholarship (declined in favor of above)
2004: Queensland
University of Technology
Research Scholarship & Creative Industries Support Scholarship (declined in favor of above)
ACADEMIC POSITIONS AND PROFESSIONAL
PRACTICE
2007: Casual
Academic (TA/tutor); Dept. computing, Macquarie
University; Guest Lecturer, University of Technology,
Sydney (MMORPG
design/business/development)
2006: Main Editorial Board, International Journal of Role Playing
2006: Casual Academic (TA/tutor);
Dept. computing, Macquarie
University
2006: Co-organizer, tech. committee, Cyber Games & Interactive Entertainment
Conference 2006 (Perth)
2006: Research Assistant under Dr.
Debbie Richards, Macquarie
University.
2005: Research Assistant under Dr.
Manolya Kavakli, Macquarie
University.
2005:
Co-organizer, core
committee, Interactive Entertainment
2005 Conference (Sydney).
2005:
Casual Academic (TA/tutor);
Dept. Computing, Macquarie
University.
2003-2004: Research Assistant under Dr. Susana
Tosca, IT University of Copenhagen,
Denmark. ODDPAW
- project on narrative structures in RPGs.
2003-2004: Research Assistant under Prof. David A. T. Harper, Museum of
Geology,
University of Copenhagen, Denmark: Collections database project, IPDB
data enterer.
1998-2004:
Co-editor, Hovedområdet (the
paper of the Faculty of Natural Sciences, University
of Copenhagen, Denmark).
Science journalist.
1999-2004:
Consultant, Dragon Consulting
(one-man press agency, specializing in development for the gastronomical
industries, sensory testing, authoring articles on gastronomy and popular
sciences, event fundraising, advertising, product design, marketing).
MEMBERSHIPS
Editorial Board, The International
Journal of Role Playing [www.roleplayingjournal.org]
The Society of Danish Science
Journalists [http://www.videnskabsjournalister.dk]
The International Game Journalists
Association [http://www.igja.com]
Digital Games Research Association [http://www.digra.org]
Australian Computer Society [http://www.acs.org.au]
Digital Games Research Association
Special Interest Group on Role Playing [http://www.digra.org]
SAMPLE
RECENT LECTURES AND PRESENTATIONS
- MMORPG: The
Business of Design
University of Technology, Sydney. April
2007.
- Games AI – in 20
years television will be dead
Macquarie University. January 2007.
- Time and Computer
Games or “No, that’s not what happened”
Presentation
at the 2006 CGIE Conference, Perth, Australia. December 2006.
- Role Playing
Games – Communication, Systems and Modeling
Presentation
at the 2006 CGIE Conference, Perth, Australia. December 2006.
- Communication in
Multi-Player Games: Modeling how stories are told
The
ICT Innovations Center. September 2006.
- Communication in
Multi-player Role Playing Games – with an introduction to the Australian games
research and development environment
Center
for Computer Games Research IT University Copenhagen.
June 2006.
PUBLICATIONS LIST
THESES AND MONOGRAPHS
- Tychsen, A. (2004). Time trends, Environmental and
Biogeographical Analyses of the Early Palaeozoic Brachiopod Fauna:
Development and Interrogation of a Palaeofaunal Database. 317 pp., 2
volumes. Cand. Scient. (MSc.)-thesis.
PROFESSIONAL PUBLICATIONS
- Tychsen, A. & Hitchens, M.: Interesting Times – Modeling Time in
Multi Player and Massively Multiplayer Role Playing Games. Full paper
in press for DAC 2007 (Melbourne,
Australia).
- Tychsen, A. & Hitchens, M.:
Game Time – Modeling and Analyzing
Time in Multi-Player and Massively Multi-Player Games. In press for
Games & Culture (Springer Publishers).
- Tychsen, A.: Tales for the many: Game Process and
Game Masters in Multi-Player Role Playing Games. In press for Games
& Culture (Springer Publishers).
- Tychsen, A.; Newman, K.;
Brolund, T. & Hitchens, M.: Cross-format
analysis of the gaming experience in multi-player role playing games.
In press for DIGRA 2007 (Tokyo,
Japan).
- Tychsen, A.; McIlwain, D.;
Brolund, T. & Hitchens, M.: Player-Character
Dynamics in Multi-Player Role Playing Games. In press for DIGRA 2007 (Tokyo, Japan).
- Tychsen, A. & Hitchens, M.
(2006). Ghost Worlds – Storytelling
and Consequence in MMORPGs. In Springer LNCS, Proceedings of TIDSE
2006 Conference (Darmstadt,
Germany),
2006, 300-311.
- Tychsen, A. & Tosca, S.
(2006). Personalizing the player
experience in MMORPGs. In Springer LNCS, Proceedings of TIDSE 2006
Conference (Darmstadt,
Germany),
2006, 253-264.
- Tychsen, A.; Heide-Smith, J.;
Hitchens, M. & Tosca, S. (2006). Communication
in Multi-Player Role Playing Games – The Effect of Medium. In Springer
LNCS, Proceedings of TIDSE 2006 Conference (Darmstadt, Germany),
2006, 277-288.
- Tychsen, A. (2006). Role Playing Games – Analysis across
Two Media Platforms. In ACM Proceedings of the 3rd Australasian
conference on Interactive Entertainment (Perth, Australia),
2006, 75-82.
- Tychsen, A., Hitchens, M.,
Brolund, T. & Kavakli, M. (2006). Control
and Communication in Live Role Playing Games - review and implications for
MMORPGs. Games and Culture, 1, 252-275
- Tychsen, A., Hitchens, M. &
Brolund, T. (2006). The Game Master.
In: ACM Proceedings of the second Australasian conference on Interactive
Entertainment (Sydney,
Australia),
2005, 215-222.
- Barles, J.; Dras, M.; Kavakli,
M.; Richards, D. & Tychsen, A. (2006). An Overview of Training Simulation Research and Systems. In
Proceedings of the AAMAS 2005 conference workshop on Autonomous Agents
& Multi Agent Systems.
- Brolund, T. M.; Tychsen, A.;
Nielsen L. E.; Arvedlund, M. (2004). An
assemblage of the host anemone Heteractis magnifica in the northern Red Sea, and distribution of the resident
anemonefish. Journal of the Marine Biology Association, United Kingdom,
no 84, 671-674.
- Tychsen, A. & Harper, D. A.
T. (2004). Ordovician-Silurian
distribution of the Orthida: Comparing the faunal history and interactions
of plate systems around the Greater Iapetus Ocean. Palaeontologia
Electronica, no. 4, 24 pp.
SAMPLE TECHNICAL REPORTS, SEMINAR
PAPERS & CONFERENCE ABSTRACTS
- Tychsen, A. (2006). Enhancing MMOG world design with
believability – Utilizing natural science principles and methods in MMOGs.
17 pp. Macquarie University Department of Computing Report No. C/IR06-02.
- Tychsen, A. & Pagden, N.
(2006). Making Magic! Enhancing PnP
RPGs With Computing Technology. In Playing Roles Seminar, 2006. Tampere, Finland, 18 pp.
- Tychsen, A. (2005). Reefworld. Education, Entertainment and
Research in a Virtual Reef Environment. 18 pp. Macquarie University
Department of Computing Report No. C/IR06-01.
- Tychsen, A. (2005). Tales for the many: Storytelling in
RPGs, LARPs and MMORPGs, Abstract, DiGRA 2005 Conference, Vancouver, Canada.
- Tychsen, A. & Barles, J.
(2005). Survey of task- and problem-based training simulation systems, 28
pp.
- Harper, D. A. T. & Tychsen,
A. (2004). The Orthida: Disparity,
diversity and distributional dynamics in a Palaeozoic brachiopod clade.
In: Munnecke, A. et al. (Eds.): Proceedings of the 2004 IGCP International
Symposium on Early Palaeozoic Palaeogeography and Palaeoclimate, p. 40.
- Kleffner, M. A.; Barrick, J. E. &
Tychsen, A. (2004). Conodont-,
graptolite-, and chitinozoa-based Silurian composite developed using
graphic correlation aids new calibration of current Silurian
chronostratigraphy. In: Geological Association of Canada, Mineralogical
Association of Canada 2004 Joint Annual Meeting Abstracts Volume (ISBN
0-919216-97-8), p. 96.
MANUSCRIPTS IN REVIEW
- Tychsen, A.; Hitchens, M.;
Brolund, T.; McIlwain, D. & Kavakli, M.: Group Play – Determining Factors on the Gaming Experience in
Multi-Player Role Playing Games. In review for ACM Computers in
Entertainment (ACM Publishers).
- Tychsen, A., Hitchens, M. &
Brolund, T.: Character Play – The
use of game characters in multi-player Role Playing Games across
platforms. In review for ACM Computers in Entertainment.
- Tychsen, A. & Heide-Smith,
J.: Player Talk – The functions of
communication in multi-player Role Playing Games – Players and Media.
In review for ACM Computers in Entertainment.
PEER-REVIEWED SCIENCE MAGAZINES
(titles translated from Danish)
- Brolund, T. M.; Tychsen, A.
& Arvedlund, M. (2004). An
assemblage of the host anemone Heteractis magnifica in the northern Red
Sea, Marine Biology Association Newsletter, no. 31, p. 3.
- Brolund, T.M.; Tychsen, A.
& Arvedlund, M. (2003). The Anemone City of Sinai. Naturens Verden
86 (9): 30-40. In Danish
- Tychsen, A.; Brolund, T. M.;
Hermansen, T. D. & Arvedlund M.
(2003). The Deep Blue. Naturens
Verden 86 (9): 2-11. In Danish
- Hermansen T.D.; Tychsen A.;
Brolund T. M. & Arvedlund M. (2003). Cnidae – nature’s explosive rocket batteries. Naturens Verden
86 (10): 3-11. In Danish
NON-PEER REVIEWED POPULAR
SCIENCE/OTHER ARTICLES: TOTAL PRODUCTION 100+ (DANISH AND ENGLISH), EXAMPLES:
RECENT EXAMPLES
- Tychsen, A. (2006). I know your game – games and artificial
intelligence. JumpButton Magazine, no. 2, July 22nd, 2006 [URL: http://jumpbuttonmag.com/?p=23].
- Tychsen, A. (2006). A 20/20 View Of The Future.
Information Age, Magazine of the Australian Computer Society, 18th
October, 2006 [URL: http://www.infoage.idg.com.au/index.php/id;1462738061;fp;4;fpid;528913576]
- Brolund, T. M. & Tychsen,
A. (2006). The Diabetes Controversy.
International X-Ray, no. 14, 2006, 70-73. [URL: http://www.xray-mag.com/pdfs/xray14/X-Ray14.pdf]
OLDER EXAMPLES (titles translated
from Danish)
- Tychsen, A. (2003). Monster science. Hovedområdet. No.
2. pp. 10-11. In Danish.
- Tychsen, A. (2002). Feathers not only for fancy.
Information. No. 245. pp. 1, 6. In Danish.
- Tychsen, A. (2001). With express train to forever.
Universitetsavisen. No. 10. pp. 1, 4-5. In Danish.
- Tychsen, A. (1999). Ice cream – all about ice cream and
desserts. Gyldendal Publishers, 155 pp.